![]() Each planet you colonize only has so many spaces for you to build on, so you have to choose wisely. The game requires quite a bit of micromanaging. ![]() The game's massive technology trees, tailored to each individual race, doesn't make the job much easier, but I'd much rather have the robust set of options. I usually focus on one aspect too much and end up neglecting the others. My ongoing problem with all strategy games like this is maintaining the delicate balance between expansion, economics, technology, and military. GalCiv3 shines best in its regular sandbox mode, where players are tossed into a randomly generated map and must build their fledgling empire from scratch. Those looking to master the game's complex economic, diplomatic, and technological systems are better off playing a couple of skirmish games before diving into the campaign. The first two are relatively easy, then the third suddenly ramps up the difficulty by pitting your small force against a pre-constructed armada that will destroy your starbases and colonies in their infancy. Its story has a very promising start, but the missions lack a natural sense of progression. But a prophecy states that humanity the galaxy's biggest threat. A fleet of ships that has been hiding in a different dimension returns to liberate the planet and turn the tide of battle against the galaxy's most ruthless species. Although the story tells of how Earth is behind a planetary shield that both protects it and imprisons it. The campaign is only three missions, which some might find disappointing, but more will be added in the future. But amassing an army of ships takes a tremendous amount of planning and cunning, even at the lower difficulty settings. This deep strategy game that lets players choose one of eight different alien races, then set forth to take over known space however they see fit. However, few games balance between the different avenues of power as well as Galactic Civilizations 3. The rule holds true whether you're taking over the world or out to conquer the galaxy. As anyone who has played a turn-based strategy game like Civilization can attest to, might often makes right.
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